
This is the way to change the weapons' level.Ĥ. Find the things labeled "SFXGameContent.SFXWeapon_" and change their values to anything from 1-10. Then go to "Plot" > "Player Variables" and open that and you should get a table full of entries on the left side.ģ. Change the values of the IDs according to your wishes.Ģ. Then go to "Squad" > "Player" > "Gawassets" > "Collections".ģ. The only thing you need is the corresponding plot IDs, and you can find all the plot IDs in here.Ģ.

Set true to keep him alive and false to keep him dead.īy looking at the above examples you can get an idea how to change the plot flags. Set true to keep her alive and false to keep her dead.Ģ. Input all of the following IDs (one by one) into the "Bool" textbox. So an example of Auburn in ME2 ready colour format would be: (red) 0.44, (green) 0.21 and (blue) 0.1.Ģ.

This will give the result of percentages as such: 44%,21%,10%, this translates into ME2 as a range between 0 (0%) and 1.0 (100%). 3rd box down you enter your RGB values, i.e "111,53,26" (Auburn) into the 'RGB colour:(255-based) -> RGB colour:(Percent-based)' input field. Open Vector Parameters and change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the colour values, using this.ĥ. * Value: BIOG_HMM_HED_HED_PROIllusiveman_Eye_SpecĤ. * Value: BIOG_HMM_HED_HED_PROIllusiveman_Eye_Diff Open the Texture Parameters list and add following new entries. Expand "Squad" > "Player" > "Appearance" > "Morph Head" > "Texture Parameters".ģ.

Gibbed save editor for ME3 (for save game editing)Ģ. 2.2 Set Liara to recognize the romance activities related to LoTSBġ.
